Autodesk 3ds Max Design 2015


Autodesk 3ds Max Design 2015

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Starting with a highly detailed model, you will set up a camera and lighting rig using mental ray software for rendering. Additionally, we will set up the rig to produce a tiling texture without perspective using the mental ray software Production Shaders. Then using render passes and render layers, you will produce albedo, diffuse, normal, specular, mask, and ambient occlusion images suitable for a physically based rendering workflow used in modern rendering and game engines.

Autodesk AutoCAD Raster Design 2015 | Autodesk Revit Structure 2015