We are actively investigating this high density display issue at Autodesk as a high priority. Autodesk is not responsible for errors or failures of Autodesk software arising from the installation of updates, extensions or new releases issued by third party hardware or software vendors for the certified software or hardware identified in this document or for any other third party software or hardware that you may use in connection with Autodesk products.
Starting with a highly detailed model, you will set up a camera and lighting rig using mental ray software for rendering. Additionally, we will set up the rig to produce a tiling texture without perspective using the mental ray software Production Shaders. Then using render passes and render layers, you will produce albedo, diffuse, normal, specular, mask, and ambient occlusion images suitable for a physically based rendering workflow used in modern rendering and game engines.